Four scenarios where your dominant side is gone, and the gear that holds up. ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏
| Train For The Wrong Hand Most EDC fails when your dominant hand is busy, broken, or holding something else. | | TRAIN FOR THE WRONG HAND. | | | | | | | | Most EDC training assumes both hands work. Most emergencies don't. Carrying a kid, holding a door, bleeding from your dominant side. The gear that fails first is the gear that needs two hands to deploy. | | | | | | | When One Hand Is All You Have. | | | | | Thumb-stud deployment opens the blade in one motion, even gloved or weak-side. | | | | | | Clipped to a zipper or belt loop, brought to your mouth one-handed. No battery, no signal needed. | | | | | | Worn on the wrist, glass breaker and cuff key stay with you when pockets and bags don't. | | | | | | Vacuum-sealed and modular, built for self-application when help isn't there yet. | | | | | | | | | | | | | Crate Club builds loadouts for the way emergencies actually move. Field-tested gear that runs when one hand is busy, broken, or holding the problem. Carry like the other hand isn't coming back. | | | | | | | | | | No longer want to receive these emails? Unsubscribe.Crate Club 161 Britt Waters Rd NW Milledgeville, Georgia 31061 | | | | |